Introduced in Episode 2
Born and raised in St. Helens, Oregon. Anne Fuchs, aka Tern, was in Portland during the start of the Collapse but went back to St. Helens to be with family. The settlers found Tern while hunting/fishing in Sauvie Island (north of the Uni). They were weak from dehydration, malnourishment, and exposure.
Details are blurry about what exactly happened, but Tern seems to have been with a group from St. Helens that was surviving by scavenging. This was not sustainable and the group decided to wander and at some point the group fell apart. There seemed to have been a lot of toxic behavior and unhealthy dynamics happening in the group. Tern slipped away at some point and wandered into Sauve Island where they were found.
In the old world, Tern was into sustainable fashion (recycling, mending, customizing used clothing).
- Age: 33
- Pronouns: They/them
- Nationality: White-American
- Branch: Civilian
- Appearance: Utilitarian, grunge: Always wears flannels, big jackets, and boots; they always have a lot of pockets, small bags, and backpack with them (see trauma)
- Military Rank: n/a
- Moral Code: Honesty and loyalty
- Buddy: ? (whoever saved them)
- Big Dream: They want revenge on an enemy
- Trauma: Almost died from being out in the elements without a lot of supplies
- How did they meet the group: Rescued by settlement member and brought back to health
Significant events/characteristics:
- Almost died from being out in the elements without a lot of supplies
- Rescued by settlement member
- They have persistent sickness (from being exposed/undernourished for so long)
ATTRIBUTES AND SKILLS
STR | C | AGL | B | INT | D | EMP | |
---|---|---|---|---|---|---|---|
Heavy Wpns | Driving | Recon | C | Command | |||
Close Cmbt | Mobility | B | Survival | Persuasion | D | ||
Stamina | D | Ranged | C | Tech | Medical Aid | D |
Specialties:
Runner: Gives a +1 bonus to MOBILITY rolls for running
- Damage: 0/5
- Stress: 2/4
- CUF: D
- Unit Morale:
Health
- Critical Injuries:
- Diseases:
- Starving:
- Dehydrated:
- Sleep Deprived:
- Hypothermic:
- Radiation
- Temporary: 0/10
- Permanent: 0/10
WEAPONS
Wpn | REL | ROF | DMG | CRIT | BLAST | RNG | MAG | ARMOR | WEIGHT | SPENT AMMO |
---|---|---|---|---|---|---|---|---|---|---|
Bolt Action Rifle | 5 | 1 | 3 | 4 | 10 | 5 | 0 | 1 | ||
Police Pistol | 5 | 2 | 1 | 2 | 2 | 17 | +1 | .50 | ||
Knife | 5 | 2 | 3 | +1 | 0.25 |
GEAR
Carrying Capacity: 8/8
Combat Gear | Back Pack |
---|---|
1. Bolt Action Rifle | 1. Sleeping bag |
2. Combat Pistol | 2. Blanket |
3. Knife | 3. Fist Aid |
4. | 4. Flask, water |
5. Flashlight | 5. Sewing kit |
6. Rifle ammo x4 | 6. Stapler |
7. Pistol ammo x10 | 7. Rubber ball |
8. | 8. |
9. | 9. |
10. | 10. |
11. | 11. |
12. | 12. |
VEHICLE
- Vehicle One:
- Type:
- Reliability:
- Travel Speed:
- Combat Speed:
- Damage:
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